Thematic Areas

The Congress covers heritage in all its forms, focusing around 5 heritage themes:

Built Heritage from monuments to archaeological sites, cities, and landscapes
encompassing the
UNESCO World Heritage Convention
Culture & Traditions from folklife to languages, crafts, song and dance
encompassing the
UNESCO Intangible Heritage Convention
Museums & Collections from movable objects to the museums that house them
encompassing the
UNESCO Movable Heritage & Museums Program
Libraries & Archives documentary heritage from books to audiovisual collections
encompassing the
UNESCO Memory of the World
Art & Creativity from digital / new media art to creative digital and online culture
encompassing the
UNESCO Diversity of Cultural Expressions Convention & Creativity Programs

There are 6 Congress tracks spanning the challenges and opportunities brought by digital technology to heritage:

Digitization track
Digital Documentation & Input
Visualization and Interaction track
Digital Presentation & Output
• Photogrammetry & image-based modeling
• 3D scanning & digitization (laser, structured light, motion capture, etc.)
• Remote sensing and aerial lidar
• GNSS (GPS, GLONASS, Galileo)
• Advanced document scanning
• Low-cost & gaming 3D input
• Ultra-high resolution & HDR photography
• Terahertz, Infrared, UV & X-ray imaging
• Advanced sensors research
• Immersive and Active/Passive stereodisplays
• Real + virtual worlds (mixed/augmented reality)
• Virtualization of other senses (touch, taste, smell, sound)
• Haptic & Multimodal interaction
• Distributed VR
• Local/remote rendering
• Innovative interaction systems
• Storytelling and design of heritage communications
• Usability, effectiveness and interface design
• Visual simulation of materials
• Emerging visualization technologies
Analysis and Interpretation track
Digital Content Management & Analysis
Policy and standards track
Digital Heritage Policy & Societal Issues
• Historic Document Analysis
• Remote Sensing Analysis (incl aerial image processing)
• Finite element, structural and other analyses
• 3D modeling (CAD-based and reality-based
• Building Information Modeling (BIM)
• Virtual Reconstruction Issues
• Realism and Interpretation in CH
• 3D, multimedia and GIS repositories, platforms, & info systems
• Digital Curation
• Virtual GIS and Mapping tools
• Emerging technologies
• Metadata Handling & Management
• Digital Rights
• Heritage Commons
• Cultural Analytics
• Heritage at Risk
• Heritage Consortia
• E-libraries
• Digital Humanities
• Born digital content issues
Preservation track
Digital Preservation & Standards
Theory, methodologies and applications of Digital Heritage track
Digital Heritage Solutions & Best Practices
• Metadata Handling & Management in Heritage
• Requirements and policies
• Trusted digital repositories / OAIS
• Institutional Repositories
• Semantic Web in CH
• Long term storage and persistence
• Data formats and compression for preservation
Integrated solutions and best practices in:
• Virtual documentation
• Virtual heritage conservation
• Virtual restoration
• Virtual archaeology
• Virtual museums
• Virtual Exhibitions
• Serious Games for heritage
• Collaborative environments
• Internet technologies and social media

Finally, a rich array of Workshops from the many federating events will additionally focus upon:

• Virtual Technologies in Museums
• Remote Sensing in Archaeology
• Drones & Aerial Surveys
• Historic Document Analysis
• Computer Appl. & Quantitative Methods in
• Digital Technology for Heritage Interpretation
• Computer Graphics in Cultural Heritage


For full details on submission types and requirements and deadlines: